by Soraya » Sat Apr 22, 2017 11:29 am
Liria wrote:Sadly it seems that I'll have to withdraw from this fun event
I still have 30lvls to go on my warlock, and there is simply no way I'm going to make it in time.
I do have a 72 lvl character but I assume you are strict about the 70-only rule
Have fun guys!
There will be more TBC fun!
Last night's run was a little disappointing but a LOAD of fun. We had 2 tanks, 2 healers (one was level 68 and undergeared) and 3 dps. The early bosses went down way more quickly than expected, so we started to do silly things to make it more challenging, e.g pulling extra mobs and taking off gear...Elihm was running around Kara in just his guild tabard, rather disturbing I must say!
but we did need gear for later bosses...well Elihm needed not to be naked anyway! Later we had a couple of wipes as we decided not to disclose mechanics on certain bosses. I guess it felt more like a normal mythic on our 110 toons.
As we fill the raid with more ppl, we might have to reconsider our gearing rules. If we want it to be more challenging, perhaps we need to downgear even more for Kara, but to level 100-105 greens, unenchanted and ungemmed. The gear we have already farmed, we will need in later raid content no doubt. This whole idea has been so funny - celebrating downgrading and not learning boss mechanics - so different to our usual raiding
This might also explain why you can get into Kara at 68, but not into heroic dungeons until 70, the heroic dungeons can be harder.
I am thinking with the gear we currently have, we should be able to 10-15 man the 25 man content. It's a shame this content is so nerfed, but it did not make it any less fun last night!
As soon as you hit 68 sign up for Kara, you can get in at that level (later content you will need to be 70)
Thinking of raid balance; I am inclined to say everyone play what they want to - it is the person in the group that matters more. The reality is that Kara, as it is now, can be one tanked, we can survive with 1.5 healers, and the rest dps. If we end up with 3 tanks signed, the fun will be then seeing the tanks fight to be MT
more than 1.5 healers, well they can keep us up as 3 tanks fight to bring the whole of lower Kara to one room!
[quote="Liria"]Sadly it seems that I'll have to withdraw from this fun event :) I still have 30lvls to go on my warlock, and there is simply no way I'm going to make it in time.
I do have a 72 lvl character but I assume you are strict about the 70-only rule :)
Have fun guys![/quote]
There will be more TBC fun! :)
Last night's run was a little disappointing but a LOAD of fun. We had 2 tanks, 2 healers (one was level 68 and undergeared) and 3 dps. The early bosses went down way more quickly than expected, so we started to do silly things to make it more challenging, e.g pulling extra mobs and taking off gear...Elihm was running around Kara in just his guild tabard, rather disturbing I must say! :lol: but we did need gear for later bosses...well Elihm needed not to be naked anyway! Later we had a couple of wipes as we decided not to disclose mechanics on certain bosses. I guess it felt more like a normal mythic on our 110 toons.
As we fill the raid with more ppl, we might have to reconsider our gearing rules. If we want it to be more challenging, perhaps we need to downgear even more for Kara, but to level 100-105 greens, unenchanted and ungemmed. The gear we have already farmed, we will need in later raid content no doubt. This whole idea has been so funny - celebrating downgrading and not learning boss mechanics - so different to our usual raiding :D This might also explain why you can get into Kara at 68, but not into heroic dungeons until 70, the heroic dungeons can be harder.
I am thinking with the gear we currently have, we should be able to 10-15 man the 25 man content. It's a shame this content is so nerfed, but it did not make it any less fun last night! :) As soon as you hit 68 sign up for Kara, you can get in at that level (later content you will need to be 70)
Thinking of raid balance; I am inclined to say everyone play what they want to - it is the person in the group that matters more. The reality is that Kara, as it is now, can be one tanked, we can survive with 1.5 healers, and the rest dps. If we end up with 3 tanks signed, the fun will be then seeing the tanks fight to be MT :D more than 1.5 healers, well they can keep us up as 3 tanks fight to bring the whole of lower Kara to one room! :lol: