[HEART OF FEAR] - Garalon

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Re: [HEART OF FEAR] - Garalon

by Rublupine » Mon Jan 28, 2013 9:18 am

I'm sure I can make the mistake in reverse to even things up G, either that or repopulate you into our mage fraternity....

Re: [HEART OF FEAR] - Garalon

by Giruy » Sun Jan 27, 2013 7:00 pm

Rublupine wrote:
Bravebeard wrote:Rub am I confused... there was a "Hi Brave..." did I do something? or say something?

Tried to look but failed :/

Totally my bad, somehow i acquainted G's post with you... seems i have assigned you as universal Hunter voice.
This is unacceptable, don't make this mistake again :evil: ;)

Re: [HEART OF FEAR] - Garalon

by Rublupine » Sun Jan 27, 2013 5:58 pm

Bravebeard wrote:Rub am I confused... there was a "Hi Brave..." did I do something? or say something?

Tried to look but failed :/

Totally my bad, somehow i acquainted G's post with you... seems i have assigned you as universal Hunter voice.

Re: [HEART OF FEAR] - Garalon

by Bravebeard » Sun Jan 27, 2013 5:32 pm

Rub am I confused... there was a "Hi Brave..." did I do something? or say something?

Tried to look but failed :/

Re: [HEART OF FEAR] - Garalon

by Nihil » Sun Jan 27, 2013 4:06 pm

in practise the problem is that our raiders are a competitive bunch and want to push out the extra Dps afforded by the leg debuff. Truth is, this is bad for the encounter.
There is a funny thing in Garalon fight. As long as you stand where the leg was, you get Weak Spot debuff. As long as you have the debuff, you can cleave any remaining leg even without being in close proximity to it. Hence there were few times when i managed to pull high enough numbers while staying mainly on the body, because i noticed that legs were down quick enough without me running to them ;)

Re: [HEART OF FEAR] - Garalon

by Sarri » Sun Jan 27, 2013 3:15 pm

2 things I want people to pay attention to:

1) for swopping of debuff

Image

Orange marks are approximately where the first round of changes happens. What I would like to see is the incoming person (one who is taking over the kiting) waits in the path of the person kiting (see 1, 2 or 3). The person who is kiting runs up to them, transfers, and then breaks away in towards the center, obviously avoiding bad stuff (TM) where possible, and that leaves the new kiter a free run straight on, continuing the last kiters path. This way we can avoid accidental transfers and stray puddles out where the raid is.

The other thing to note in this diagram is the bottom left and top right corners. Those are the 2 corners where you want to "get ahead" of garalon, so if you are kiting around those areas, those are the 2 corners you want to cut.

2) kiting path planning

Image

I got this idea watching the strat video for Garalon. A priest kites the debuff in this way, and I have found it to work for me. I have tried to explain it to a number of folks, but I think this will help.

The person who starts kiting needs to set up. What you need to do is get out in front of garalon as far and as fast as you can. But you cant always tell where he is as it involves stopping to look and there is no time for that. So what do you do?

You pull from the short side where we usually do it, and go straight along the short wall, dropping pools as you go. Remember he has all legs active so he is pretty fast at this point, but what you dont want to do is leave huge gaps between pools cos he will be that much faster. So go along that wall and cut the first corner as shown. You can continue straight for a bit on that first long side until he does the aoe conal thing and you can then tell how far he is from you. Once you are out in front, try to drop pools in a zigzag pattern as shown. Obviously the diagram is exaggerated, what you want is for the pools to overlap slightly, that way you arent standing in one when it goes active, but you are using the least possible space. Why do you want to kite in a zig zag? Because on the long sides, it keeps him in a predictable pattern as long as possible. Use the corners and short side runs to keep out ahead of him. And keep in mind point 1).

Cheers Elu.

Re: [HEART OF FEAR] - Garalon

by Rublupine » Sun Jan 27, 2013 12:59 pm

I think that's the subtext to having opened up this strategy forum again. We've downed it twice, neither kill was 'clean', and even now its troublesome to the point of having nights of wiping...

Re: [HEART OF FEAR] - Garalon

by Erian » Sun Jan 27, 2013 12:48 pm

This should be on farm by now.

Re: [HEART OF FEAR] - Garalon

by Rublupine » Sun Jan 27, 2013 12:17 pm

Hi Brave, I completely agree on the Dps priority. I'm interested in whether the Dps priority should apply to the whole raid?

If we kill every leg possible and Garalon enrages with 50m health left, we need to find 50m more body Dps? Could that Dps come from a few players focusing purely on the body and not missing Dps by moving around so much?

Re: [HEART OF FEAR] - Garalon

by Rublupine » Sun Jan 27, 2013 12:14 pm

Hi Fagan, i agree with what you have said (lots of areas to improve on and nice to let raid think for itself). However, based on the encounter mechanics i think we should try to plan on Dps distribution too. We get to the berserk timer regularly and that would indicate the Dps needs a little tune.

in practise the problem is that our raiders are a competitive bunch and want to push out the extra Dps afforded by the leg debuff. Truth is, this is bad for the encounter.

I'd say we should have 6 or 7 Dps assigned to legs, preferably those who would perform optimally.

We all know whether our class/spec is should be on single target 'turret' Dps or should be on 'mobile' Dps. Let's at least agree who is in which group before the pull (I wonder if the majority of the raid team is trying for legs and, if yes, should we try to moderate that?)

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