[Throne of Thunder] - Durumu the Forgotten (7)

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Expand view Topic review: [Throne of Thunder] - Durumu the Forgotten (7)

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Fluttermouse » Wed May 15, 2013 7:26 pm

As an extra help for those running outer ring, stampeding roar should sort out anyone in danger of getting left behind. Would recommend you have 2 of these available where possible with one popping the second the path becomes visible and the second saved until either about halfway round, or someone getting close to getting sliced by the beam. If both myself and Adjoint are there, no problem otherwise it's definitely worth either another druid or (if worst comes to worst) making a dps warrior with symb run the outside - better to try and get the ranged and healers round than lose too many to the maze through struggling to keep up when there seems no way forward and you get caught by the beam.

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by GizmoDK » Fri May 10, 2013 9:14 am

Vitki wrote:Finally, I will be having a serious talk with my water elemental - threats will be employed - though I doubt it will do any good. ;)
I'd like to be there when that happens... I feel a comic strip coming up ;)

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Vitki » Fri May 10, 2013 9:03 am

Rubluipine wrote:Not a bad night.
/agree. I'd like to add...

On lingering gaze (a major fail), DBM screams "Run away little girl, run away". You have quite a bit of time so what it should be saying is "Don't panic Mr Mannering" or "You have been targetted by Lingering Gaze; move quickly and calmly to an appropriate position to drop it." ;)

On the beams, despite fairly clear instructions it seems a little more clarification. People marked should move quickly to the appropriate raid markers. Once the cones appear:

Blue must stop (even if you don't reach the marker in time) and stay still.
Yellow should take up their assigned position (healers on blue, melee on yellow ranged on red)
Red should move around the platform in a clockwise direction... stopping when a Crimson Fog is revealed and staying still until it goes down. Keep a steady speed, some increase in speed would probably be useful when crossing through other beams (to reduce damage) - though not if a Fog is revealed.

On Eyesore, for me, I have to admit the outer ring is easiest. If we decide on this path permanently, then Pandaren's Step becomes the enchantment of choice for all those without natural speed boosts (and maybe even those as well).

Finally, I will be having a serious talk with my water elemental - threats will be employed - though I doubt it will do any good. ;)

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Nihil » Fri May 10, 2013 7:11 am

I have few things to say.
Dropping lingering gazes in durumu on the inner circle is painful. People dont run in at all, and several times i was left trapped in there, and im sure i wasnt the only one :)
More importantly, tanks have to run in the inner path. Vrug is only one and personally having to aim heroic leap rigjht after running when the maze is still up and durumu will wipe us if he has no one in melee range would leave me with nightmares.

But we all have to realize that this is purely RNG fight. The kill will come after we practice and if we are lucky with the paths. So it may be an idea to decide on one working for everyone strat and practice it. Im sure kill will come within two raidnights after that :)

And watch the video! Fight is great and very doable if you have an idea what you should do, and they stress important things in TankSpot guide very nicely ;)

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Rublupine » Thu May 09, 2013 10:49 pm

Not a bad night. Went from wiping on the fog phase to 60% of the raid surviving the the eye sore phase. Absolutely no point trying inner circle, the path gets obscured by the boss. Outer circle is good though. Very clear and easy to follow. For most it was possible to DPS a move from there. Probably a bit suck for Melee.

Raid comp tonight was exceptionally ranged based (14 ranged). So the outer circle was a clear choice.

We might look at adding a 4th marker and splitting out the fogs into quadrants. This has two advantages. First. We get red and yellow split 180 degrees. Second, we assign two triangular sections to drop the purple aoe.

Purple aoe is not being dropped nicely. I put it down to tunnel vision on the pull. These RPPM trinkets all go off at the start and the DPS sparks up with everyone blowing CDs. I saw most the raid pushing 200k on the pull . More discipline needed. Sacrifice a little DPS t to beat the mechanic!

We can have players stand in pools to drop the purple, they just need to not stand in a pool straight when lingering gaze is cast on them. Alternative is stack tidy like the wind bombs in HOF. Again, placement trumps DPS. We need people to be held to account.

I /w some of us about dropping locations. Please keep an eye in DBM and handle the mechanic!

When running on eyesore people MUST use Healthstones, shields, personal saves.

From what I saw tonight. A lot of things happening. None of it hard. Exception is eyesore. I have sympathy for those with older PCs!

Happy hunting.

Rubs.

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Nihil » Sun May 05, 2013 7:17 pm

Maybe after trying the inner path there would be a preference :) I tried both, and I loved inner one more than the outer one. The inner one allows me to stop, dps a little, watch my feet carefully and i suppose is lag friendl-ier, while in the outer one if you slow down for a sec you might have trouble (I had, and with unholy dk I have 126% base speed).

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Rublupine » Sun May 05, 2013 7:00 pm

sounds like either route presents specific challenges and advantages. Any preference forming?

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Tan » Sun May 05, 2013 6:35 pm

We did only try the outer ring last time (except for tanks). The downside of the outer ring though is, that you really have to keep running, and fast. For healers this is a real struggle if you don't have insta heals.
We never tried the inner ring. Though it requires less and slower running, allowing some breathing space, and time to heal or cast.

The puddles were dropped right in the middle (where there is an outline on the floor). There it would be safe for both outer and inner ring runners.

Re: [Throne of Thunder] - Durumu the Forgotten (7)

by Rublupine » Sun May 05, 2013 6:26 pm

In prep for tonight, can someone confirm if we've settled on following the inner or outer ring on eye sore?

If we've not settled then my preference is for the raid to follow the outer ring. Reason is that there is more space to move on the outer ring (circumference of the circle is bigger) which should make that part more forgiving for anyone who suffers lag or frame rate spikes. I know we lose some Melee DPS opportunity, but would consider the survival of extra players into the next phase better than DPS during the this phase.

The corollary to this is that its going to affect the placement of the lingering gaze pools, by design we'll be dropping these in the inner section of the room (with some care as to whether they are landing in the Melee/tank space). For the braver souls amongst us that will mean trying to drop them under Durumu himself. The more drop there the simpler the fight becomes for us all. :)

Rubs.

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