by Fungi » Thu Dec 24, 2009 11:31 am
This guy isn't hard, yet yesterday we seemed to wipe 12 times (or so) on him.
Sadly, I forgot to make a WWS, so I'm not sure what exactly the problem was, but it looked to me it was just bad play. People not targetting boned people fast enough. People standing in the blue-ey flames of death a bit too long. People being away from the rest of the group too much.
For p1:
I think we need to rethink how we approach this guy. I don't think the spreading out in p1 is necessary much. We don't need to spread from left to right across the entire room. Actually, I think it's better to spread as little as possible, since then most of the dps will be in range of you when you get boned. This also means that the healers need to stay in range of as many dps as possible. Ofcourse, some spreading in p1 is still needed to avoid having to move from flames all the time, but we don't need to overdo it.
For p2:
If you're running from a guy.. do not run to a spot where you'll meet certain death if he targets you next. I saw a couple of people being way in the right corner yesterday and when they got targetted they had nowhere to go but die.
For p2->p1 transition:
Something seemed different compared to other tries. I saw non-tanks getting aggro quiet a lot (and not only by dps but even by healers). This to me implies that picking him up with 'taunt' might not be the best idea all the time (if everyone stops dots and dps, your taunt will give you the threat of the highest threat character, which would be 0 (ideally). This means you have the 3 seconds (?!, or however long taunt lasts) to do some high-threat moves on him. Probably best not waste them on backpeddling if you can't combine the 2). I think high-threatmoves are probably best to pick him up. Don't depend on the MD, but try to handle it without one too. I am however not a tank, so I might be completely of here.
A.
Ps. If we want a shot at hardmodes when they release, we seriously need to get execution on the simple bosses as good as possible.
PPs. I know we brought in Healander on the last 2 attempts too, so it might have been an issue of being a bit light on healers. We should try and spot those things a bit earlier if that's the case.
This guy isn't hard, yet yesterday we seemed to wipe 12 times (or so) on him.
Sadly, I forgot to make a WWS, so I'm not sure what exactly the problem was, but it looked to me it was just bad play. People not targetting boned people fast enough. People standing in the blue-ey flames of death a bit too long. People being away from the rest of the group too much.
For p1:
I think we need to rethink how we approach this guy. I don't think the spreading out in p1 is necessary much. We don't need to spread from left to right across the entire room. Actually, I think it's better to spread as little as possible, since then most of the dps will be in range of you when you get boned. This also means that the healers need to stay in range of as many dps as possible. Ofcourse, some spreading in p1 is still needed to avoid having to move from flames all the time, but we don't need to overdo it.
For p2:
If you're running from a guy.. do not run to a spot where you'll meet certain death if he targets you next. I saw a couple of people being way in the right corner yesterday and when they got targetted they had nowhere to go but die.
For p2->p1 transition:
Something seemed different compared to other tries. I saw non-tanks getting aggro quiet a lot (and not only by dps but even by healers). This to me implies that picking him up with 'taunt' might not be the best idea all the time (if everyone stops dots and dps, your taunt will give you the threat of the highest threat character, which would be 0 (ideally). This means you have the 3 seconds (?!, or however long taunt lasts) to do some high-threat moves on him. Probably best not waste them on backpeddling if you can't combine the 2). I think high-threatmoves are probably best to pick him up. Don't depend on the MD, but try to handle it without one too. I am however not a tank, so I might be completely of here.
A.
Ps. If we want a shot at hardmodes when they release, we seriously need to get execution on the simple bosses as good as possible.
PPs. I know we brought in Healander on the last 2 attempts too, so it might have been an issue of being a bit light on healers. We should try and spot those things a bit earlier if that's the case.