Icecrown Citadel 10 - Valithria Dreamwalker

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Expand view Topic review: Icecrown Citadel 10 - Valithria Dreamwalker

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Guest » Wed Mar 24, 2010 10:39 am

Our strat on this one..

3 palla's and a shrub on the portals, they must move around inside together to make sure they don't drop stacks. (tree to drop out and raid heal as 75 - 80% when it gets nasty) The key is in the stacks, 40+ is achievable.

3 raid healers, we had 2 resto shammy's and a priest.

Possitioning: Split the melee and tanks into 2 groups, place them either side where the surpressors hang out. Stick all the ranged by the head so they can help out on either side.

Have 2 hunters kite the zombies about, ranged dps to help nuke them.

Melee can take out the surpressors.

Blazing skelly's have very few hit points, all dps within range should take care of them quickly.

Abominations don't pressent a massive risk but them can tie up the tank if they are left up, melee nuke the ones that spawn their side, and ranged help out. A rogue with MD and FoK spam or a hunter with MD and volley for the worms that spawn after, over eager lock's or mages premature aoe will get them in trouble.

Archmages cause by far the biggest problem imo, players with interupts have to stop them casting or they cause havok. They can't be tanked by melee for long in 25 man unless a rogue can stun lock it, but thats risky, and they will one shot a non tank other than a feral. Hunters should MD these on to a tank if they are still stuck with an abomination.

Now for the sneaky bit..

Have a hunter spec a tanking pet into 40% increased heals, use guardian spirit when it's off CD (on the pet) and have the pally's spam heals on it with a beacon on the boss. Even an off off spec managed 20k healing, our top palla hit 30k from memory, although 50% is wasted on the pet. Save hero for 80% ish and when you start to lose control of things, prioritise surpressors.

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Stumble » Sat Mar 13, 2010 12:28 pm

comparing your dreamwalker tries with our kills you are lasting longer then us, you do 6k less dps overall which is nothing.

so my comment to this is that you have healers not performing in portals. as soon as you get them to perform not losing stacks etc you will have a kill

we do it with 3healers, from what I've heard its easier to maintain stacks and the last minut is a joy to heal :)

gl and I'm sure you get her :)

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Paspartu » Sat Mar 13, 2010 8:50 am

Pfft... Thx Glad

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Gladion » Fri Mar 12, 2010 7:40 pm

Paspartu wrote: Glad where is this info, cant find it in the combatlog.. this is just out of personal curiosity, since me and Nomad had the same spec on that fight and apparently I had 0 interrupts...
http://www.worldoflogs.com/reports/wr9k ... boss=36789 -> interrupts (same box as with dispels)

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Paspartu » Fri Mar 12, 2010 6:26 pm

Code: Select all

Interrupts on Dreamwalker
Unit  	               Amount  	      %
Kharybdis 	              10 	     21.7 %
Gladion 	                10 	     21.7 %
Nomadx 	                 9 	      19.6 %
Vitki 	                  8 	      17.4 %

Glad where is this info, cant find it in the combatlog.. this is just out of personal curiosity, since me and Nomad had the same spec on that fight and apparently I had 0 interrupts...

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Karast » Fri Mar 12, 2010 3:00 pm

Giruy wrote:Never DPS. If you want to easymode lols hax this fight, grab 8 or 9 healers. Have a priest cover each side with someone else as backup.

When the portals spawn have EVERY healer except the 2x Priests covering the sides go into the portals, this is when they will want to use GS or call for tank CD's. Wait for 3 or 4 portal rounds for stacks to get high, then GS + Lust for easy win
wow, that's really is an interesting concept (though I'm not entirely sure it will work).
The fight gets really nasty after the 75% mark.
in theory, we can switch the "Never DPS" into "Never heal" as in, don't heal the boss until the healers got enough stacks, then go mad on the boss, at the 80% mark pop heroism and all cooldown and get the job done.
This is theory at least can help us control the fight until the healers got enough stacks on them. The thing is, I'm not so sure about the influence of time in this fight; it is possible that it gets harder not only acording to the boss's health but also with passing time. Still somthing that is worth trying.

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Erian » Fri Mar 12, 2010 2:42 pm

Giruy wrote:The biggest tip you can get though, is never send a priest into portals unless your raid is priest heavy. Druids/Paladins/Shaman can all do similar HPS on this and whoever wins will be whoever has the most stacks. Priests on the other hand fail at it and should be used outside only.
Holy priests do the worst healing (bottom of 5 H classes, and often way bottom) in 10/12 ICC fights, and are next-to-bottom for the other 2 fights, including this one.

http://www.stratfu.com/kamigami/N_Valit ... alker.html

The moral is, bench all your Hpriests. Guardian Spirit at this boss is the only possible reason you would ever want to take a Hpriest into ICC.

(A lot of hpriests are ofc pretty pissed off by this. You can find lots of long threads on wowforums from very unhappy ppl saying same, and asking how hpriest throughput corresponds to Blizz's description of hpriests as "masters of healing" when we get roflstomped by every other H class.)

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Giruy » Fri Mar 12, 2010 1:18 pm

Templaar wrote:I'm still not convinced I totally agree with that philosophy G. While the fight gets progressively harder, the healing from portal healers gets similarly greater with more and more buffs - the rate at which the boss is healed will increase proportionally. Our problem is primarily in Phase 3, which it seems to me is about the outside just keeping control long enough for portal healers to get the job done.

The "more healers=faster boss is healed" argument is an oversimplification for two reasons (1) an extra healer in the portal will mean the portal healers take longer to gather stacks and will end up fighting for orbs, so you may have more healers overally but they won't be doing the same output as they normally would, (2) raid healers outside are healing the raid not the boss - a raid healer would do negligible boss healing without stacks and will go oom very fast and be useless.

I would agree that a fourth raid healer for the raid may help with control so long as the cut in dps doesn't substantially affect the time taken to get the adds down (which it has done in the past). Personally, I feel this is more an issue with Easy's perennial problem of getting control of these final phases - same with professor - we don't get as much experience with the end of the fights as the beginnings, they require careful coordination and focus, and even the best of us have the tendency to flap when the pressure is on.
Tip from Tankspot:

1) Split your raid into an even 2 groups with even amount of range/melee dps. Ditch the third tank they are wasting a raid spot. Have a group on either side, but the trick is to have range swap sides IF the adds only spawn on one side, we've seen this happen for quuite some time.

2) Never DPS. If you want to easymode lols hax this fight, grab 8 or 9 healers. Have a priest cover each side with someone else as backup.

When the portals spawn have EVERY healer except the 2x Priests covering the sides go into the portals, this is when they will want to use GS or call for tank CD's. Wait for 3 or 4 portal rounds for stacks to get high, then GS + Lust for easy win

The biggest tip you can get though, is never send a priest into portals unless your raid is priest heavy. Druids/Paladins/Shaman can all do similar HPS on this and whoever wins will be whoever has the most stacks. Priests on the other hand fail at it and should be used outside only.

Another Tip:

We also popped hero at VDW being 80%, placed a GS and bombed away. For anyone else out there planning to use hero/lust once your healers get a bunch of stacks, make sure you dont get greedy and stay out too long. Rereshing those stacks is still way more important than usung the full hero and letting them fall off.

Just to give some perspective, Tankspot took 6 healers to this encounter and actually state in the tactics that this took a bit of time to master, i'm not saying our healers arent good, but if a top end guild said 6 healers is a push, our attempts with 5 main and an offspec leads me to think that we could optimise a little more.

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Korchinks » Fri Mar 12, 2010 12:36 pm

Tank spot suggests 7 healers for this fight (although they did it with 6) - I guess 3 paladins for the portals and 4 raid healers?

Would 2x spriests and 6 healers suffice, assuming ofc that adds stay up long enough for their passive healing to gain momentum?

Re: Icecrown Citadel 10 - Valithria Dreamwalker

by Giruy » Fri Mar 12, 2010 12:24 pm

Gladion wrote:

Code: Select all

Interrupts on Dreamwalker
Unit  	               Amount  	      %
Kharybdis 	              10 	     21.7 %
Gladion 	                10 	     21.7 %
Nomadx 	                 9 	      19.6 %
Vitki 	                  8 	      17.4 %
Nice to see that other ppl than Khary and me interrupted also, but we really need to shape up.. I think we had rogue also there?
My bad on that, turns out my stopcasting counterspell macro doesnt work as intended, I've since changed it to the following:

#showtooltip Counterspell
/stopcasting
/cast [modifier:shift, target=focus] Counterspell
/cast [nomodifier:shift] Counterspell

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