ICC HM

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Re: ICC HM

by Caireann » Tue Jun 22, 2010 10:27 pm

Re: ICC HM

by Sarri » Tue Jun 22, 2010 1:21 pm

Re: ICC HM

by Luxaflex » Sat Jun 19, 2010 8:14 am

Thx Ika. With the 20% buff it should imo be perfectly doable with 3 healers as well. I noticed as a disc you need almost every gcd to heal 'your' mark, not much time left to help on tank/BB targets.

I think we all loved the raid last night, brought something new and challenging to the table.

Tuesday (or sooner if someone plans it) is follow up. Plz read up on Saurfang, Festergut, Rotface and Prof when you decide to sign. My idea is to plan 1 or 2 10men hardmode raids per week. At some point I'd like to mix in the achievements as well.

If we get oversigned, which I hope, we should try to go for 3 ranged dps, 2 melee and replenishment present. Me and other healers went oom when 3-healing, and were fine for mana with 2 healers + replenish......

Re: ICC HM

by Caireann » Sat Jun 19, 2010 12:00 am

Okay, I think we need to focus a little bit on Saurfang. Apart from the normal stuff, we need to take care of few additional things:

1) This is somewhat a dps race, therefore - 2 healers should do the job, with 1 additional dps that can start to offheal when he hits 30%. In almost every tactic a Holy pala is recommended, so I don't know how are we going to manage without him ;) Pala could take up first mark and still heal tanks, when the second healer is off-dpsing the boss, and can switch into tank healing before the second mark (pala takes then 2 marks on himself).

2) The trick is to dps him down and avoid initial Blood Power Gains, so that 1st mark lands as late as possible. Therefore if Boling Blood lands on someone from below list:
- paladins can cast Hand of Protection on someone to mitigate it (pref. casters)
- Divine Shield helps as well, if BB is on the pala
- mages can Ice Block if it's cast on them
- rogues can Cloak of Shadows
- SP can disperse
(did I forget about sth?)

3) Healers should save their cooldowns for Mark/Boiling Blood combo, especially when he hits Frenzy.

4) Amplify Magic, if available - is helpful here, as his damage is all physical.

5) If there's a warrior tank available - Improved Demo Shout reduces dmg on Marked targets as well, so it's vital for healers. Piercing Howl can slow the beasts as well.

6) Typhoon and Thunderstorm (knocking back) beasts is also really helpful, as well as Icy Chains from dk at start. Hunters shouldn't try putting traps if there are other means, dps is here far more important.

Re: ICC HM

by Karast » Sat May 01, 2010 10:20 am

next time we are there I'll try to glyph for it just in case. Though from all that I've read so far I'm starting to doubt tht it was us missing taunts and tend to go with "bug".
Another thing I'm going to try is additional agro mang. - bubble on switch or just Salv. should make sure that it never becoems an issue.

Re: ICC HM

by Copperknot » Fri Apr 30, 2010 6:30 pm

Stumble wrote:if you miss taunt by not being "capped" it doesnt show as immune, that's either miss or resisted, think all tanks can glyph for taunt.

if it was karast and copp tanking it might be that copp are using mocking blow in his rotation, which after 5 mocking blows (taunts) he goes immune, that would mean diminishing return have been applied and you will need to wait 1.5min for DR to wear off.
I never use mocking blow in rotation is only ever used if a taunt fails, and we had taunts immune on the very second taunt on pull 1. (remember MB will make the target to turn to me for 6 secs regardless of threat) I never use MB, dont need it to keep threat up and would never use it when boss is on K

Re: ICC HM

by Caireann » Fri Apr 30, 2010 6:28 pm

Dunno if I can add something here, but I also have some problems with this fight and haven't killed him yet, but there are things that help a bit, i.e. getting rid of the Blood Boils at start with paladin's HoP so that it would make the first mark go later (it should refresh near the end of the fight and can be used again). I think some classes can simply get rid of it by themselves, like mages.. and probably rogues, not sure about that.
Both Blood Boils and Blood Nova are physical so Amplify can help a tiny bit here when healing becomes hectic with 2 heals. And having a holy pala taking first two marks is probably the safest way to do it.


Good luck with the fight! :)

Re: ICC HM

by Stumble » Fri Apr 30, 2010 6:25 pm

if you miss taunt by not being "capped" it doesnt show as immune, that's either miss or resisted, think all tanks can glyph for taunt.

if it was karast and copp tanking it might be that copp are using mocking blow in his rotation, which after 5 mocking blows (taunts) he goes immune, that would mean diminishing return have been applied and you will need to wait 1.5min for DR to wear off.

Re: ICC HM

by Gladion » Fri Apr 30, 2010 6:03 pm

Yes.. You need better taunts than "your momma!" with Saurfang..

Re: ICC HM

by Flexie » Fri Apr 30, 2010 5:18 pm

Well, even considering that I was under the impression that you guys had massive problems taunting him, perhaps there's more than just missing hit here?

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