I notced that we will be going for the Protectors HC tonight.
While looking over the tactics again I just wanted to share some of these points with all of you.
But first.. the vids!
-
The most important of these is the soft enrage fight that is linked to the Desperate Measures.
He’s
Garrote ability has become undispellable and has a unlimited duration. When He enters his Desperate Measures, all Garrote effects are removed.
Rook’s
Corrupted Brew travel time decreases by 0.5 seconds after every two casts. This effect is reset when Rook enters his Desperate Measures.
Sun’s
Calamity deals 10% more of player’s maximum health with each cast. This effect is reset when she enters her Desperate Measures.
Changes with Desperate Measures:
He - The
Debilitation debuff applied during He's Desperate Measures now reduces armor by 80% for 2 minutes, up from 50% in normal.
Rook - The adds that appear during Rook's Desperate Measures now have a shared health pool
How to deal with this during the fight:
- keep the 3 adds close to eachother with melee on Gloom for interrupts + other 2 in range for cleaving.
- Also, keep him within the yellow circle to share soaking damage with the marked person.
Sun - When Sun starts to cast the shield the following should happen:
- Everyone should walk into the shield asap and then be hugging the shield wall on Rook's side so that he stays out of the shield when he does the charge+aoe thing.
- Remember to avoid the poision/beer/etc on the floor (as you should do outside the shield)
- Tanks should be out of the shield trying to help by cleaving the 2 adds (each tank at 1 add).
What does this do to the fight..
The main stratigy of the fight remains mostly unchanged. The order of the killing will be Rook -> Sun -> He.
What we could try is taking both He and Sun into Desperate Measures at the same time. This way we won't be getting combined damage from Sun's Desperate Measure Phase, all the poison patches and He's
Garrote charges because these get reset when he enters Desperate Measures.
Downsides:
1. We might get Rook doing his aoe kick while we are inside the shield
2. Dealing with the add form He's Desperate Measure while inside the shield might be somewhat tricky
What to be carefull off.
- Mark of Anguish that is cast on a player by He. This buff makes Embodied Anguish fixate on you. The best way to cover this part is to pass the Mark between 3-4 different players so that the Embodied Anguish doesn't reach the player with the Mark. All dps without the mark should focus on getting this add down, to prevent any corpses to appear at random locations..
How to deal with this:
- For this u should use max 4 people that go stand in a little 'square' so that it will take 1-2 seconds for the add to get to the next person.
- Start with a melee dps and then pass on the buff to 2-3 ranged dps if possible.
Icy-veins has a nice part called "9. Summing Things up".
A few parts of which I remember causing problems during the last hc attempts.
Healers - Dispell as many Shadow Word: Bane as possible..
preferrably before it has a chance to tick..
All. Stack together with
Inferno Strike. Not stacking => wipe.
All. Spread out to minimise damage from
Sha Sear
To all: Listen to the raid leader!!
______________
Things you should avoid:
Green stuff:
Barrels of Corrupted Brew (warned by a green splash beneath your feet)
Next to doing a smash of damage, it allso slows you for 65% for 15 sec.
The cast of this spell decreases by 0.5 seconds every 2 casts, so it's understandable if you get hit a few times nearing the desperate measures phase.
Noxious Poison puddles (carefull:
Extremelyhard to see)
Black stuff:
Embodied Misery will leave a small cone of Defiled Ground at its target’s feet each time it attacks, and should be taunted, tanked out of the raid, and kited. This job can fall to the He Softfoot tank.
Moving around:
Beam things (sha sear).
Walk away from your fellow raiders A.S.A.P. to avoid unwanted extra raid-wide damage.
In heroic, the spell is scaled up from the original 25,650 shadow damage to ~45,000 shadow damage on the first tick, after this each tick increases damage by 75% of the original 25,650 or ~19,200, going by this logic, the damage ticks are 45,000-64,000-83,000-102,600-121,8000-141,000 for a total of 6 ticks, overall this spell does ~600,000 (Shadow) damage,
this spell hits a random target in the raid and everyone standing within 5 yards of them
Inferno strike (red circle and arrow on the right side of the img.)
Deals 1,2milion (fire) damage split among all players withing 8 yards of the target.
Do take in mind that a person can get hit by sha sear during this face. This person has to walk out, so there should be enough players stacking+1
Example:
4+1 (1,2m/4= 300k fire dmg or 1,2m/5= 240k fire dmg)
3+1 (1,2m/3= 400k fire dmg or 1,2m/4= 300k fire dmg)
Meditative Field
*Skull stands for Rook
_____________________
usefull links.
Icy-Veins
MMO-Champion
Tankspot
Paladiner
I notced that we will be going for the Protectors HC tonight.
While looking over the tactics again I just wanted to share some of these points with all of you.
But first.. the vids! :D
[youtube]JuvPnuTGFEI[/youtube]
[youtube]tKmsraLsbd4[/youtube]
-
The most important of these is the soft enrage fight that is linked to the Desperate Measures.
[b]He[/b]’s [url=http://www.wowdb.com/spells/143198-garrote][u]Garrote[/u][/url] ability has become undispellable and has a unlimited duration. When He enters his Desperate Measures, all Garrote effects are removed.
[b]Rook[/b]’s [url=http://www.wowdb.com/spells/143023-corrupted-brew][u]Corrupted Brew[/u][/url] travel time decreases by 0.5 seconds after every two casts. This effect is reset when Rook enters his Desperate Measures.
[b]Sun[/b]’s [url=http://www.wowdb.com/spells/124845-calamity][u]Calamity[/u][/url] deals 10% more of player’s maximum health with each cast. This effect is reset when she enters her Desperate Measures.
Changes with Desperate Measures:
[b]He[/b] - The [url=http://www.wowdb.com/spells/147383-debilitation][u]Debilitation[/u][/url] debuff applied during He's Desperate Measures now reduces armor by 80% for 2 minutes, up from 50% in normal.
[b]Rook[/b] - The adds that appear during Rook's Desperate Measures now have a shared health pool
[color=#0000BF]How to deal with this during the fight[/color]:
- keep the 3 adds close to eachother with melee on Gloom for interrupts + other 2 in range for cleaving.
- Also, keep him within the yellow circle to share soaking damage with the marked person.
[b]Sun[/b] - When Sun starts to cast the shield the following should happen:
- Everyone should walk into the shield asap and then be hugging the shield wall on Rook's side so that he stays out of the shield when he does the charge+aoe thing.
- Remember to avoid the poision/beer/etc on the floor (as you should do outside the shield)
- Tanks should be out of the shield trying to help by cleaving the 2 adds (each tank at 1 add).
What does this do to the fight..
The main stratigy of the fight remains mostly unchanged. The order of the killing will be Rook -> Sun -> He.
What we could try is taking both He and Sun into Desperate Measures at the same time. This way we won't be getting combined damage from Sun's Desperate Measure Phase, all the poison patches and He's [url=http://www.wowdb.com/spells/143198-garrote][u]Garrote[/u][/url] charges because these get reset when he enters Desperate Measures.
[b]Downsides[/b]:
1. We might get Rook doing his aoe kick while we are inside the shield
2. Dealing with the add form He's Desperate Measure while inside the shield might be somewhat tricky
What to be carefull off.
- Mark of Anguish that is cast on a player by He. This buff makes Embodied Anguish fixate on you. The best way to cover this part is to pass the Mark between 3-4 different players so that the Embodied Anguish doesn't reach the player with the Mark. All dps without the mark should focus on getting this add down, to prevent any corpses to appear at random locations..
[color=#0000BF]How to deal with this[/color]:
- For this u should use max 4 people that go stand in a little 'square' so that it will take 1-2 seconds for the add to get to the next person.
- Start with a melee dps and then pass on the buff to 2-3 ranged dps if possible.
Icy-veins has a nice part called "9. Summing Things up".
A few parts of which I remember causing problems during the last hc attempts.
Healers - Dispell as many Shadow Word: Bane as possible.. [u]preferrably before it has a chance to tick[/u]..
All. Stack together with [url=http://www.wowdb.com/spells/143962-inferno-strike]Inferno Strike[/url]. Not stacking => wipe.
All. Spread out to minimise damage from [url=http://www.wowdb.com/spells/143424-sha-sear]Sha Sear[/url]
To all: Listen to the raid leader!! :lol:
______________
[b]Things you should avoid:[/b]
Green stuff:
Barrels of Corrupted Brew (warned by a green splash beneath your feet)
Next to doing a smash of damage, it allso slows you for 65% for 15 sec.
The cast of this spell decreases by 0.5 seconds every 2 casts, so it's understandable if you get hit a few times nearing the desperate measures phase.
[img]http://healiocentric.files.wordpress.com/2013/09/fallen-protectors-rook-corrupted-brew-indicator.jpg[/img]
Noxious Poison puddles (carefull: [s]Extremely[/s]hard to see)
[img]http://healiocentric.files.wordpress.com/2013/09/fallen-protectors-he-noxious-poison-pool1.jpg[/img]
Black stuff:
[color=#BF0000][size=85]Embodied Misery will leave a small cone of Defiled Ground at its target’s feet each time it attacks, and should be taunted, tanked out of the raid, and kited. This job can fall to the He Softfoot tank.[/size][/color]
[img]http://healiocentric.files.wordpress.com/2013/09/fallen-protectors-rook-dm-embodied-misery-defiled-ground.jpg[/img]
[b]Moving around:[/b]
Beam things (sha sear).
Walk away from your fellow raiders A.S.A.P. to avoid unwanted extra raid-wide damage.
[color=#FF0000]In heroic, the spell is scaled up from the original 25,650 shadow damage to ~45,000 shadow damage on the first tick, after this each tick increases damage by 75% of the original 25,650 or ~19,200, going by this logic, the damage ticks are 45,000-64,000-83,000-102,600-121,8000-141,000 for a total of 6 ticks, overall this spell does ~600,000 (Shadow) damage[/color], [u]this spell hits a random target in the raid and everyone standing within 5 yards of them[/u]
[img]http://healiocentric.files.wordpress.com/2013/09/fallen-protectors-sun-sha-sear.jpg[/img]
Inferno strike (red circle and arrow on the right side of the img.)
Deals 1,2milion (fire) damage split among all players withing 8 yards of the target.
Do take in mind that a person can get hit by sha sear during this face. This person has to walk out, so there should be enough players stacking+1
Example:
4+1 (1,2m/4= 300k fire dmg or 1,2m/5= 240k fire dmg)
3+1 (1,2m/3= 400k fire dmg or 1,2m/4= 300k fire dmg)
[img]http://healiocentric.files.wordpress.com/2013/09/fallen-protectors-rook-dm-inferno-strike.jpg[/img]
Meditative Field
*Skull stands for Rook
[img]http://paladiner.files.wordpress.com/2013/11/positioning.png[/img]
_____________________
usefull links.
[url=http://www.icy-veins.com/the-fallen-protectors-detailed-strategy-wow]Icy-Veins[/url]
[url=http://www.mmo-champion.com/threads/1354058-Fallen-Protectors-Heroic-Guide]MMO-Champion[/url]
[url=http://www.tankspot.com/showthread.php?81374-Heroic-Siege-of-Orgrimmar-Fallen-Protectors]Tankspot[/url]
[url=http://paladiner.wordpress.com/2013/11/13/heroic-fallen-protectors/]Paladiner[/url]