[THRONE of THUNDER] - Tortos (4)

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) ;) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :| :mrgreen: :geek: :ugeek:

BBCode is ON
[img] is OFF
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: [THRONE of THUNDER] - Tortos (4)

Re: [THRONE of THUNDER] - Tortos (4)

by Erian » Thu Apr 11, 2013 6:28 pm

Terrific performance by the H on last night kill, same strat as on previous tries, but with 6H, 4H on tanks and two raid healers looking after 123 and 45 respectively. We used a tank save on the bat tank on stomp 2,3,4 etc. We used a single raid save on stomp 1 and then doubled up. A well done to Biz for the kicking, pretty thankless task.

Re: [THRONE of THUNDER] - Tortos (4)

by Tan » Mon Apr 08, 2013 7:07 pm

Thank you for volunteering as Tortos bait Mehe! :lol:

Re: [THRONE of THUNDER] - Tortos (4)

by Mehetabel » Mon Apr 08, 2013 6:54 pm

Uh oh! :shock:

Re: [THRONE of THUNDER] - Tortos (4)

by Tan » Mon Apr 08, 2013 5:12 pm

... and that would be perfect while having Righteous Fury on!
No more healer deaths!

Re: [THRONE of THUNDER] - Tortos (4)

by Mehetabel » Mon Apr 08, 2013 4:57 pm

Erian wrote:I was wondering about standing towards the back of melee and using light of dawn
Yup, definately. I've been standing in/next to melee every single time on Tortos. It also lets me get a few melee hits in to regen some mana which is an added bonus.

Re: [THRONE of THUNDER] - Tortos (4)

by Erian » Mon Apr 08, 2013 4:04 pm

Mehetabel wrote:
Good read that. Pretty much sums up how we usually do it . . . beacon/ES tank and heal raid. I have noticed my healing is low on this fight and had put it down the large amount of movement but I'm somewhat relieved to see other holy pallies are experiencing the same thing.
I was wondering about standing towards the back of melee and using light of dawn (mentioned this to temp on ?Thursday, don't know if it worked). Also strikes me that mistweaver could stand in same place and spec into chi burst instead of chi wave, and target boss with chi burst every 45secs.

Re: [THRONE of THUNDER] - Tortos (4)

by Mehetabel » Mon Apr 08, 2013 2:17 pm

Good read that. Pretty much sums up how we usually do it . . . beacon/ES tank and heal raid. I have noticed my healing is low on this fight and had put it down the large amount of movement but I'm somewhat relieved to see other holy pallies are experiencing the same thing.

Re: [THRONE of THUNDER] - Tortos (4)

by Erian » Mon Apr 08, 2013 1:02 pm

You may know all of this ...

Tank suggestions for bats:
http://www.mmo-champion.com/threads/127 ... -on-25-man

Pala heals:
http://www.mmo-champion.com/threads/127 ... Holy-Pally

Use of turtles to help kill bats:
http://www.mmo-champion.com/threads/1271728-Tortos-25

What you get from Google (tortos healing):
http://www.yelp.co.uk/biz/healing-tortoise-seattle

Re: [THRONE of THUNDER] - Tortos (4)

by Giruy » Tue Apr 02, 2013 10:10 am

1st turtle is still make or break it cant be emphasised enough that ranged cooldowns need to be kept for this.

Also, ranged should only ever be on the turtles or the boss (bar hunters for MD), we need to concentrate on getting the turtles down at all times for 3 reasons:

1. Spare turtles means they can be kicked into the bats for extra damage debuff.
2. Once all turtle's are down, focus switches to the boss until the next set of turtles.
3. Failure to keep the turtles under control means that as the fight progresses were spending more time in the air than dps'ing, this by default also makes kicking harder.

Additional tips:

When about to kick I could see the direction arrows but I was still too far away to kick and it wiped us, try and leave just one direction arrow distance.

Bar the first turtle, any that hug a wall should be left to come away from it to be killed, its almost impossible to kick in the right direction when up against the wall.

Re: [THRONE of THUNDER] - Tortos (4)

by Tan » Mon Apr 01, 2013 10:41 pm

Nice kicking G :)

We got 'm till 49% on our best try.
Changed position of Mdps to the other leg, seemed to help the view.
Other than that, i don't think we changed major stuff.
We got to the point though where we had a spare turtle that could be kicked into the bats.
Oh and Tortos defo needs a max of 8 Mdps, absolute maximum. Thanks for stepping out voluntarily Flex and Elu!

Top