Overwatch

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Mehetabel
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Re: Overwatch

Post by Mehetabel »

So this is just a bit awesome . . .

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Kirby
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Re: Overwatch

Post by Kirby »

So it is almost 1 year since Overwatch went live and a new event will be coming along to celebrate this will start on the 23rd May and will run to the 12th June
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Nephesh
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Re: Overwatch

Post by Nephesh »

Awesome! Let's see what they come up with this time. :D
*I'm hoping for a PVE thing for obvious reasons.
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Re: Overwatch

Post by Kirby »

There is also a free weekend from the 26th to the 29th May
https://playoverwatch.com/en-gb/blog/20793052
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Re: Overwatch

Post by Kirby »

A new PTR patch has been released with a new Assault (2 CP) map on it and some changes to Reaper, Roadhog and McCree along with other fixes
https://playoverwatch.com/en-us/blog/20812212

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

Oni Genji and Officer D.Va have been added to classic loot boxes

CUSTOM GAMES AND GAME BROWSER

Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified

HERO UPDATES

McCree

Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)

Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health

Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

Head hitbox size reduced by 20%

Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5

Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match

Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled

Arcade

Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

Competitive Play

Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

Heroes

Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

Maps

Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death

User Interface

Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box

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Kirby
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Re: Overwatch

Post by Kirby »

Double xp weekend for overwatch very soon
https://twitter.com/PlayOverwatch/statu ... 9729682432
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Re: Overwatch

Post by Kirby »

Doomfist in on the PTR


Abilities are as follows

Hand Cannon - Left Click
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
It has 4 charges and unlike other ammunition each charge regens every second

Seismic Slam - E
Doomfist leaps forward and smashes into the ground, knocking nearby enemies toward him.
On the ground the distance covered isn't a lot, this ability does cover more ground the higher you are

Rising Uppercut - Shift
Doomfist uppercuts enemies in front of him into the air.
Self explanatory

Rocket Punch - Right Click (the longer you hold it down the more damage it does, release to perform the attack)
After charging up, Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.
Fully Charged this does 100 damage if not knocked in a wall, and an extra 150 if you manage to knock them into a wall.

The Best Defense... - Passive
Doomfist generates temporary personal shields when he deals ability damage.
This only applies from abilities E, Shift, Right click and his ultimate, the cap is up to 400 and it decays (like the lucio shield/barrier) the limit can be surpassed from the ultimate though.

Meteor Strike - Ultimate
Doomfist leaps into the sky, then crashes to the ground, dealing significant damage.
While in the air he is untargettable and currently this can contest an objective (this will most likely be patched out) while in the air you have a target reticle on the floor only you can see which you can move freely along the map, when you lock it in to fire it enemies can briefly see the circle, there are two rings for this ability the centre ring or circle does 300 damage to anyone hit and the outer ring does 150 damage. Also this can crash through ceilings and other objects and you need to be on the same level as the target(s) to do damage so targetting the top of the payload does no damage (if they are around the payload and not on top of it)


the video above is some pro players scrimming with each other to test out doomfist
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Re: Overwatch

Post by Kirby »

Blizzard are looking into buffing Roadhog and also are looking into Junkrat currently which may end up in the next ptr patch when it is ready for testing, currently it is only in internal testing so far.
The Roadhog change is a buff to his survivability, which is currently a 50% damage reduction while Taking a Breather (the heal) is active, also while doing so he is free to move around at full speed. https://us.battle.net/forums/en/overwat ... 091#post-4

The Junkrat changes that they have played around with so far is 2 charges on his concussion mine and they are curently in debate whether to increase the movement speed of his Rip tyre or increase the health on the tyre as both would be a little too strong together. https://us.battle.net/forums/en/overwat ... 091#post-4
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Re: Overwatch

Post by Kirby »

Summer Games will be back tomorrow, all of last years items are coming back and they will be discounted to normal credit cost, legendary skins at 1000 credits etc.

New items are being added, Junkrat is getting a legendary skin, Mercy is getting a skin and Jeff has teased that there is something special for Widowmaker and McCree in the event, there will also be some silly stuff put in.

Lucio ball is coming back with a new stadium alongside Rio, Sydney

Changes to lucio ball from feedback you can no longer boop enemies, plus the ultimate has changed it is now faster movement speed, you can boop the ball much more frequently (I think) and you can jump further.

Also a competitive lucio ball mode lasts the 3 weeks the event is on, with a spray for 10 placements matches and a top 500 spray.
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Re: Overwatch

Post by Kirby »

New Support hero Moira


New hybrid map Blizzard World, will be on the ptr soon and set for a release early next year


And some crossover skins, alongside some cinematic skins. These skins are not event specific and will be available early next year along with other things.
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