Escape From Tarkov

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Xiluva
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Escape From Tarkov

Post by Xiluva »

Hi All,

As I wrote in my personal thread, I changed my current gaming time to this awesome upcoming game: Escape From Tarkov

Playing with like-minded friends makes a great game even better, so I'm sharing this here in case someone wants to try it! :D

There is a game FAQ (not written by me, ofc) at the end of this post but the TLDR description (this one I did write) is:
  • MMORPG set in 2028 in a war-ravaged Russian province
  • Survival game (no zombies bullsh*t!)
  • Slow paced First Person Shooter / Team Tactical Shooter. No Call of Duty/Battelfield humiliations by 15 year olds. If you're anything like me, you'll be humiliated by players of all ages and genres...!
  • Solo or team raids that combine PVE and PVP. Accomplish missions/quests, progress in the story mode and improve your gear!
  • Live economy with auction houses, flea market, crafting, etc
  • Unbelievable quantity and customization of weapons and gear
  • RPG style player development (level, physical/military skills, etc)
  • The list goes on...
Some pictures (click on picture for higher detail) and a video of myself testing some new weapon modifications:

AK74N modifications table
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M4A1 modifications table
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MP-133 modifications table
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Skills example 1
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Skills example 2
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Some weapon testing


FAQ

What is Escape from Tarkov? Who is the developer?
Escape from Tarkov is a hardcore story-driven MMORPG that combines First Person Shooter/Tactical Shooter with RPG elements.

Will the Escape from Tarkov be a session-based shooter? What game modes is it going to have?
In the classic meaning of this term - no, the game won’t be session-based. It has several playing modes. The player only has one life, and, with dying, he loses everything that was brought to the location or found in it.
The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights.
Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary.

Will Escape from Tarkov have a story?
Escape from Tarkov is a story-driven game, despite ins online foundations. Everything happening in the game will be determined by the story of either main chain of events or by numerous side quests. Side quests, by the way, can be handed out by traders, but some of them can only be discovered and solved by the player, without any hints whatsoever..

Where and when is Escape from Tarkov set?
The events of Escape from Tarkov take place in an alternate universe around our present time, in the fictional Russian city of Tarkov, the northern industrial and financial center of the country, and its suburbs. The game events, in turn, set background for the Russia 2028 universe. The city of Tarkov is caught in a plight of the war between two private military companies, triggered by illegal activities of the Terra Group transnational corporation. For the reasons yet unknown, the situation in the city quickly went out of control and the local populace was evacuated. The only ones left behind were either private military contractors, the local Scavs gunmen or shady characters of unknown origin and allegiance.

What kind of RPG elements does the game use?
The main RPG elements in the EFT are the inventory system, leveling and character skills upgrade. New levels will be gained by acquiring new experience - combat, looting, healing, exploration, lockpicking etc.
Skill upgrade system in Escape from Tarkov closely resembles that of the The Elder Scrolls, with skills being upgraded by repeating the same action, and player stats affected by learning. For instance:
1 researched item boosts intellect stat 20%;
1 lockpicking without multitool - 1%;
1 lockpicking with multitool - 4%;
200 points of weapon repair - 1%.
Bonuses for upgrading the intellect stat::
Item research speed boost (up to +100%);
Basic lock picking speed boost (up to +100%);
Weapon repairs effectiveness boost (up to +100%).
There is one more thing that is truly unique about our bonuses and skills system. It is not limited by improving the stats of the character - he starts to to use different weapon grips, reload in a more skilled way, use medication smarter than before.
With every skill upgrade the player discovers new tactical opportunities, and the stats maxed to the top give access to the elite skills. Another new feature makes player forget skills that were not used for too long.
The inventory system is represented by a classic slot-based inventory, split into backpack, vest, pockets, weapon equipment slots, etc.

Will there be clans or other types of player groups in the game?
Yes, the game will feature a clan system that will allow players to assemble their own groups. There are no limitations in terms of clan activity. It can be a combat-centered clan that hunts other players, or a trade guild that has both traders and loot collectors, or something else.

Does the game have an economic system?
Yes, the game features a wide open dynamic economic system, where players will be able to trade both with other players and NPCs. The dynamics of economic system includes variable factors that are out of the player’s control. Floating exchange rates, shortage of goods, even trader’s health - all of this is controlled by the game AI.

How realistic is the game?
The team of developers loves hardcore and realistic games, and, naturally, we would like to make EFT as realistic as possible in all aspects - health, combat, inventory management, character interaction, graphics, sound etc.
Your character can fall victim to a number of hazardous influences, such as wounds, infections, dehydration, starvation and so on. He is also affected by hypothermia, concussions and obfuscations. Players will have to use correct medications at the right time, load weapons manually, use it carefully to avoid jamming... The list goes on.

How realistic is the shooting physics?
Shooting physics, as well as weapons and their customization, are something we are very proud of. The weapon is going to behave very realistically in combat, it will have recoil, jamming, misfiring, and bullets will have real ballistic model - they will shift trajectory after hitting an obstacle, will split and ricochet. Even the propellant gases will exit the muzzle brakes just like in the real life.

How deep is the weapon customization?
You already may have had a quick look at how detailed the customization is in the Action gameplay trailer. Almost any detail can be removed and replaced. The customization offers the degree of freedom that will allow any player to create a unique weapon configuration that suits his or her playing style. Customization includes the change of mags, installation of flashlights and laser pointers, tactical grips, various scopes and so on. On some weapons, even the trigger or charge handle can be replaced.

How many weapons will the game have?
Many. For instance, we are going to have absolutely everything from the AK lineup that was ever issued. Beside weapon customization, we are also going to let players build their own MOLLE systems, adjust clothing and other equipment. .

Will there be an item crafting in the game?
The game is going to feature crafting, but not in the classic game meaning of this word. You won’t be able to make a machinegun out of wooden plank, duct tape and screws. The weapons can only be assembled from the real weapon parts, e.g. you can assemble the AK74M only if you find all of its details (mag, receiver, dust cover, bolt, barrel, etc).
Apart from weapons, there will be other items to combine as well.

What is this "Hideout" I heard about?
Player begin the construction and arrangements of Hideout from the scratch - initially it is found as an abandoned and cluttered up bomb shelter without any means of of life-sustaining. Consistently building and improving the Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, recon center, heating, bathroom and many others, players improves various parameters of their characters, such as out-of-raid health, hydration and energy regeneration speed. The player also gets special opportunities for the production of medicines, ammunition and other items from various resources. Recon center improvements provide new opportunities of working with merchants and playing as Scavs and much more.

Each module, there are already over 13 of them in production now, has unique bonuses, and requires a unique scheme for building. The player will need different resources, access to a variety of merchants and necessary skill levels to unlock the module installation capabilities and the possibilities for their improvement.

To maintain the Hideout operational condition, the first thing player will need to install is the generator, which consumes fuel. With a lack of fuel, production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the cache will directly depend on the level of Hideout cache. Players with a Limited Edition of the game will receive the cache of maximum, third level.

In addition to the basic modules of the Hideout, the player will be able to install elite modules that drastically improve living standards and security, accelerate skills leveling, allow producing unique items and resources, and simply add warm feel and comfort in your new home.
What is worth noticing separately is a full-fledged shooting range, where you can test your weapons.

The Hideout will be an integral part of the game, which will justify all out-of-raid processes that happen to character - restoring health, size of caches, access to new services of merchants, objects research and events in the world of Escape from Tarkov.
Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

Interesting new movie of the latest patch:

Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

Release date has slipped but open Beta is starting soon (December/January)!



Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
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Rotkwa
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Re: Escape From Tarkov

Post by Rotkwa »

Xiiiiil! :-*
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

Dear Easians,

The text below was posted today by EFT developers.

Apparently I will have two 7-day trials keys to give away.

If anyone is interested to try the game, just post here.

This will be the best MMOFPS ever! It has the best gun play and team tactical play I have ever seen in these type of games and I have been playing them since Wolfenstein 3D! :P
We announce the final stage of the technical preparations for the Open Beta Testing of Escape from Tarkov. Thuswise, starting December 28 and over a few weeks, we'll conduct load testing of game servers in order to adjust processing for a large number of new players at the start of the OBT in the beginning of 2018.

For this purpose, we have planned a New Year event, which will give free access to the game to a part of users who are registered on the official website of the project (http://www.escapefromtarkov.com/registration), but are not playing yet. 7-day access to the game will be granted to a part of the players, who will be picked randomly among the total number of subscribers, with bias for those who have been registered earlier.

Within a week after the event launch, the game will be available for purchase with a 25% discount, which is effective for all types of transactions (purchases, package upgrades and gifts).

Moreover, every user who has already purchased access to the game or bought the game during the 7 days of event, is guaranteed to receive additional game gear with ability to restore it within 6 months after each profile wipe, including manual one.

Along with that, players who have joined the testing before the launch of Closed Beta (July 28, 2017), will also receive:
[list]Two 7-day access keys and the opportunity to share them with friends during the week.[/list][/color]

Players who have preordered the game prior to the Alpha Test (August 5, 2016), additionally receive:
  • Promo code for the Standard Edition of the game
    and two 7-day access keys and the opportunity to share them with friends during the week.
Also, we announce that forthcoming updates, which will be released before the end of the year, will include the full version of the Shoreline map, new weapons and items, as well as new features such as the new spawn and extraction system, dynamic weapon size change, helmet customization system and improved headwear slots, redesigned system of weapon mastering, dogtags and other features, which will be explained in more detail in the near future.

In the early 2018, with launch of OBT, the game will be further expanded with advanced game mechanics, and some of the existing ones will be redesigned. Moreover, players shall expect further optimization of the graphics and network components, as well as the new Interchange location and additional game content.

At this point, users purchasing any game package get access to the Beta testing and can start playing immediately after purchase.
Learn more about the project testing plans and the estimated completion time frame, and purchase the game on the official website of the project https://www.escapefromtarkov.com/preorder-page.
Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

Rotkwa wrote:Xiiiiil! :-*
<smooch>
Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

I now have 2 x 7-day trial keys if anyone wants to try EFT!
Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
Keandres
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Re: Escape From Tarkov

Post by Keandres »

Xiluva wrote:I now have 2 x 7-day trial keys if anyone wants to try EFT!
I'd like to give it a try, have more time in 2-3 weeks :)
Image
Xiluva
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Re: Escape From Tarkov

Post by Xiluva »

It has to be activated until January 4th and then you have only 7 days to play.

Open Beta (totally free to play for everyone, as long as it lasts) will come in the first quarter of 2018.
Xiluva / Altura / Bruma / Vespula / Xipoca / Elania / Morbia
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