I think i can help with that. Until now we've been deciding on the spot which T takes on which adds and then taunting whatever (i'm guilty of this). They need to be divided in a balanced way so that no T takes the largest hunk of dmg.Erian wrote: Tank deaths - too many, don't know why. Something for tanks and their healers to figure out.
I suggest:
T1: Boss + 2 Menders (marked skull + cross) --> easy to keep track on in that mass of moving bugs
T2: rest of adds (1 Trapper, 2 Blademasters)
When Menders are down:
T1: Boss + whatever is marked with an icon
T2: all the unmarked adds
There's been taunting wars and retauntings where there shouldn't have been. So let's stick to our designated adds to keep the dmg even.
Also using CD's at start of the fight when most of the dmg occurs, but i think we've all been doing that already...
A tank dying in ph2 is still not advisable but it's not a catastrophe.
Also:
there's been confusion about whether to re-CC adds when they go loose or not. Should be made clear by the RL from the start.