[THRONE of THUNDER] - Ji-Kun (6)

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Tan
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[THRONE of THUNDER] - Ji-Kun (6)

Post by Tan » Thu Apr 11, 2013 4:20 pm

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Tan
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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Tan » Thu Apr 11, 2013 4:20 pm

[Quickie - blame Fagan ;) ]
Tank in centre - Tank swap on 2 stacks of Talon Rake, use cd's on 2nd.

Raid spread out around boss (to avoid caw) 8yd

Feed Young - green blobs, intercept if poss, otherwise absorb puddles with defensive CD's (just to give some room to move)

Quills - AoE, heal through, use defensive CD's/Healthstones, etc

Downdraft, group in middle, run towards boss, use speed boosts if near edge

Nest Teams - 3 groups of 4 (1H 3 ranged D) Nests active when in red beam

Nuke adds/eggs, get feathers, fly back.

Nest order taking entrance as South (See tankspot 25 vid at 5:20)

Group 1 - East low
- South low
- East high

Group 2 - South West low
- North West low
- South high

Group 3 - North east low
- Centre high
- South west high


20% ish, hero and all nuke boss, ignore further nests.

Differences from LFR - More than one nest active at a time, hence multiple teams, feed young puddles on surface.
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Tan
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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Tan » Thu Apr 11, 2013 10:53 pm

We could use the lock portals on Down Draft like we use on LFR :)
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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Fagan » Fri Apr 12, 2013 12:19 pm

In my opinion they are just dangerous with the CD and charges and you can't do it when someone else is, that delay could cause a lot more falls than people just being awake and ready to run in just before it casts.
'Certainty of death. Small chance of success. What are we waiting for?'

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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Tan » Sun Apr 14, 2013 3:19 pm

3 nest grps, each 1H + 3D

green = lower nests
yellow = higher nests

The entrance of the instance is between 1 & 2

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Grp1:
low1 -> low2 -> platform -> high1 -> platform

Grp2:
low3 -> low4 -> platform -> high2 -> platform

Grp3:
low5 -> platform -> high3 -> high4 -> platform (run back across platform)
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Tan
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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Tan » Sun Apr 14, 2013 3:33 pm

This will prob not make it more clearer, it's just for reference:

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Grp1

Grp2

Grp3
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Re: [THRONE of THUNDER] - Ji-Kun (6)

Post by Fluttermouse » Thu May 09, 2013 12:32 pm

Some thoughts on Symbiosis use here

On the one hand granting our healing pallys BR seems like a good choice, however stampeding roar is good enough to keep you on the platform providing you're close to the centre. Might be an idea to throw one on a DPS warrior to give them the equivalent stampeding shout ability and if necessary set up a rotation so druids/warriors don't pop it all at once.

The cd on stampeding roar is fairly lenient, but as I've only done this fight on normal once and was in a nest group, I found it basically worked that I was able to use on first down draft then was sent to nests before the second one and my own ability was off cd before we got back to the platform. (not sure if there was a down draft while we were in the air, was too busy killing birds and eggs to pay attention)

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