[BOT] - Cho'gall

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Luxaflex
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[BOT] - Cho'gall

Post by Luxaflex »

http://25man.com/cata-guides/chogall

This one sums up his abilities and what's happening nicely, as well with pics to display positioning.

Our issues: low dps, add control/dps, too much dmg taken (insanity meter going up)

Getting the boss more in the center will make it easier (shorter distance) for dps to switch.(sorter distance)
Adds should be down and taken care of before the next MC happens < our main issue imo. We get mc while running back into center - bad bad!

Once adds & mc's are much better under control, this fight becomes 2-healable and this will increase dps a lot - altho it's doable with 5 dps as well. For that, we need 5 ppl totally comfortable and doing very well in their spec. I saw Vitki around 7.5k, caused by his respec to Frost. Wolland stationary on boss around 8k. If my recount is off (again) - appologies. But we need 5 dps above 10k and better execution.
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Emesis
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Re: [BOT] - Cho'gall

Post by Emesis »

Luxaflex wrote: Wolland stationary on boss around 8k. If my recount is off (again) - appologies. But we need 5 dps above 10k and better execution.
Your recount was off. Wolland was doing way above 10k when stationary on boss. Infact, he was top dps several tries.
Luxaflex
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Re: [BOT] - Cho'gall

Post by Luxaflex »

Allright - I'll reinstall, that's the second time it's off quite a bit, even tho he was in my reach all the time (I stood on boss 99% of the time). But seeing your recount registering (more) dmg while being oor for me even sometimes, that means something's wrong on my end.

Anyone else care to comment on how to make this encounter work for us? Is a hunter the ultimate solution? We hit 17% last night, but that was with most ppl well above 50 or 75% sanity bar.
Tirnael
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Re: [BOT] - Cho'gall

Post by Tirnael »

Like you said, I feel that we spent too much time running with the adds so the dps was very low

Also I don't like pointing fingers but some people should work on avoiding stuff I saw few above 75 corruption while I barely reached 25 without much effort

Another thing about the add kills positioning I feel like it wasn't working so well since we had the adds coming in kind of waves.
I believe we should work on different pattern of this maybe a kind of square would work?
Syrah
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Re: [BOT] - Cho'gall

Post by Syrah »

It was partly the distance. I think we over did it. I'd get mc'd while dps was busy with adds but oor of people at boss end who could help me.
Do we perhaps need more aoe/dps on adds rather than more cc? On tankspot video OT was dpsing adds as well when numbers got high.
Lithasola
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Re: [BOT] - Cho'gall

Post by Lithasola »

Tirnael wrote:Like you said, I feel that we spent too much time running with the adds so the dps was very low

Also I don't like pointing fingers but some people should work on avoiding stuff I saw few above 75 corruption while I barely reached 25 without much effort

Another thing about the add kills positioning I feel like it wasn't working so well since we had the adds coming in kind of waves.
I believe we should work on different pattern of this maybe a kind of square would work?
I understand that was an inconvienience but its impossible to stack the adds on top of one another due to the pool that spawns under them. If I tried to drag the second add ontop of the first my corruption and any melee dps's too would sky rocket from the poison puddle. So I could position them either left to right, slightly overlapping, which wasnt good because the adds were spread out and harder to CC or I could position them in a line heading towards the boss 1 in front of the other, which then causes the wave effect Tirn mentions here as the closer adds reach the grp first followed by the ones spawning from the further away pools. The only way I see to combat this is to have several people and multiple CC abilities to either cover the whole area behind us or to catch the waves 1 or 2 at a time.
Sarri
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Re: [BOT] - Cho'gall

Post by Sarri »

I wasn't in the raid last night so I don't know what you guys did, but in the tankspot video they did overlap from side to side for the first two and the next 2 were in front of those. What they did do, was make the aoe field in the path of the mobs, not on top of the puddles... kinda like what we do on Maloriak with dumping the aoe asap in a certain spot.
Arasinya
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Re: [BOT] - Cho'gall

Post by Arasinya »

The OT can't DPS the oozes too much. I'd run in to swipe and thrash but they soon switch to you. On tankspot the OT was a warrior I believe running in for a mass slow.

Distance can be shortened ofcourse but we weren't getting adds down for several goes so the distance was initially needed.

We can just shorten the distance of Cho'gall and adds. Everyone needs to learn how to avoid stuff and DPS need to learn the fight to be able to push as much out as possible. We shouldn't be getting 5 big adds. When we've mastered it I wouldn't expect us getting a 4th either.
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Emesis
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Re: [BOT] - Cho'gall

Post by Emesis »

For the 2 first adds, you really dont need more than 2 dps after the big add is down. For the last attempt (when we reached phase 2) I ran back to boss after the first 2 adds was down and didnt bother about the oozes, seemed to go fine.
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Fungi
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Re: [BOT] - Cho'gall

Post by Fungi »

We tried to optimise the dps on the adds somewhat yesterday. Emesis and Fungi went on the oozes, while the rest of the dps went on the boss. This went okayish, but I noticed I had some more problems than I should have because my frost spec was my max dps frost spec (yes, there are variations :)). During the break I respecced to max slowing frost spec and it went a lot better that way. The last couple of tries I solo'd the oozes from the first add, while Emesis helped out starting from the 2nd add and the rest of the dps helped out afterwards. I think with some practise I should be able to solo the oozes from the 2nd add aswell, but it depends on the fact if I can get all the oozes caught in my ranged frostnova. What we did notice is that the respec to max slowing helped A LOT for control. Oozes were pretty much controlled unless I got MC'd right when they spawned (which happened a couple of times aswell).

The tactic I used on the first group was : ranged frostnova to catch all 4 oozes (not hard). Then just spam Blizzard and frostnova if needed. Icelance if needed to kill add. From the 2nd wave (you get 8 oozes not starting at the same spot), I started out with Blizzard (since that slows the adds). This causes the adds group to become tighter (first adds slow down... later adds catch up), then frostnova and repeat what I did at first wave.

The disadvantage to being a frostmage is that my AoE is pretty much wet noodle damage compared to fire, but the control is much MUCH greater. The last try was our best try with 11% and I think we only got 3 add phases, while on all other tries we had 4. So we're getting there. Going by the world of logs report, I need to become more proficient at dodging the shadow thing (but I assume if I update my DBM I'll get a warning for it AND since I'm was always in range of the add it threw a couple more at me than at the rest of the people), but dodging fires seems to go fine (probably because I'm more OOR of them because I'm handling oozes). It's a fun fight though.

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