Icecrown Strats All Together.

Pre-Cataclysm raids.
Greylock
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Icecrown Strats All Together.

Post by Greylock »

Icecrown Strat Index.

Lower Spire
1)Lord Morrogar.
2)Lady Deathwisper.
3)Gunship Battle.
4)Deathbringer Saurfang.

The Plagueworks
5)Festergut.
6)Rotface.
7)Professor Putricide.

The Crimson Hall
8)Blood Princes. (Valanar, Keleseth and Taldaram)
9)Blood-Queen Lana'thel.

Frostwing Halls
10)Valithria Dreamwalker.
11)Sindragosa.

The Frozen Throne
12)The Lich King.

Difficulty
Icecrown Citadel will be home of the updated instance difficulty setting which can be changed on a boss per boss basis. It will be able to be switched at any time during a raid without leaving and reentering the instance.

Some restrictions on when you cannot change it will be in place. Such as, you cannot change the difficulty in combat or during certain scripted events. To enable it you will have first have to have defeated the Lich King on normal mode, and heroic mode will not affect trash in anyway and will only change the bosses.

Access progression
Icecrown Citadel will be split into four sections for release, in the following order: The Lower Spire (the first four bosses), the Plagueworks (the next three), the Crimson Hall (the next two), and Frostwing Halls (the last three). There will be a period of some weeks after the opening of the first section before going on into the second. The Lich King may not be fought until Professor Putricide, Blood-Queen Lana'thel and Sindragosa are dead. Any heroic modes may not be attempted until the Lich King has been defeated on normal mode, and you cannot face the Lich King on heroic mode during that week's lockout unless you defeat Putricide, Lana'thel and Sindragosa on heroic mode.

In addition, there will be limited attempts on the four most difficult encounters - Putricide, Lana'thel, Sindragosa, and the Lich King - similar to the Tribute Chest for Trial of the Grand Crusader (with the exception of there being no reward for completing the instance before the attempts run out). This symbolizes the support (in the form of troops and materiel) provided by the Ashen Verdict. The number of available attempts will increase in increments as the raid sections open; when the second section (with Putricide) opens, players will have five attempts; the third (Lana'thel) will boost that to ten, and the final (Sindragosa/Lich King) will boost it to a total of fifteen. The number will increase further in the weeks after all twelve encounters are open, indicating the growing strength of the Ashen Verdict. Once all of the attempts run out, these four bosses will despawn for the week.
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Fagan
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Re: Icecrown Strats All Together.

Post by Fagan »

Yay strats!! :D

Nice work Grey.
'Certainty of death. Small chance of success. What are we waiting for?'

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Korchinks
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Re: Icecrown Strats All Together.

Post by Korchinks »

DO NOT LOOK DIRECTLY AT THEM!!!!! :D

Nice work so far Grey, cheers for taking the time - hope people read them (suggest popping a MOTD online when preparation is completed).

I get that we all want to hit the ground running in ICC :)
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Fagan
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Re: Icecrown Strats All Together.

Post by Fagan »

A tip for some of the trash pulls.
Feist-Mok, EJ Rogue forums wrote:On that note, I'll open the discussion with a note regarding ICC trash for those who are looking to farm it for rep, or just clear it more efficiently, who may not have noticed it: Along the corridor leading up to Lord Marrowgar, there are Spirit Alarms, visible to rogues at Medium-short range via Detect Traps. These alarms, when triggered (by proximity), will cause Deathbound Wards to activate - pulling one of these while fighting one of the larger trash packs can be troublesome - they hit hard, they cleave, and they interrupt casters. Aggroing two when you've just engaged a large pack of mobs is a recipe for a wipe for many runs.

So what to do? Well, you can Disarm them if you're not concerned with gaining reputation and just want a quick clear, or, if you want the (substantial) Ashen Verdict rep, you can toss a Smoke Flare on the trap from range, to warn your raid, and particularly your tanks, to stay away from the Alarm until other mobs are clear - using a flare does not break stealth, so you can sneak in and mark traps as your raid is dealing with the first set of mobs and just getting started with each room. Be advised that sometimes the traps spawn late, or do not spawn until others have been either activated or disarmed.
There's a 1 hour respawn timer on the alarms as well.
'Certainty of death. Small chance of success. What are we waiting for?'

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Starwind
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Re: Icecrown Strats All Together.

Post by Starwind »

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Sarri
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Re: Icecrown Strats All Together.

Post by Sarri »

Tongue-in-cheek, very summarised, retadin-oriented guide to IC bosses:

http://www.retpaladin.com/warcraft/foru ... 663831343b

:D
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