Code: Select all
Interrupts on Dreamwalker
Unit Amount %
Kharybdis 10 21.7 %
Gladion 10 21.7 %
Nomadx 9 19.6 %
Vitki 8 17.4 %
Code: Select all
Interrupts on Dreamwalker
Unit Amount %
Kharybdis 10 21.7 %
Gladion 10 21.7 %
Nomadx 9 19.6 %
Vitki 8 17.4 %
My bad on that, turns out my stopcasting counterspell macro doesnt work as intended, I've since changed it to the following:Gladion wrote:Nice to see that other ppl than Khary and me interrupted also, but we really need to shape up.. I think we had rogue also there?Code: Select all
Interrupts on Dreamwalker Unit Amount % Kharybdis 10 21.7 % Gladion 10 21.7 % Nomadx 9 19.6 % Vitki 8 17.4 %
Tip from Tankspot:Templaar wrote:I'm still not convinced I totally agree with that philosophy G. While the fight gets progressively harder, the healing from portal healers gets similarly greater with more and more buffs - the rate at which the boss is healed will increase proportionally. Our problem is primarily in Phase 3, which it seems to me is about the outside just keeping control long enough for portal healers to get the job done.
The "more healers=faster boss is healed" argument is an oversimplification for two reasons (1) an extra healer in the portal will mean the portal healers take longer to gather stacks and will end up fighting for orbs, so you may have more healers overally but they won't be doing the same output as they normally would, (2) raid healers outside are healing the raid not the boss - a raid healer would do negligible boss healing without stacks and will go oom very fast and be useless.
I would agree that a fourth raid healer for the raid may help with control so long as the cut in dps doesn't substantially affect the time taken to get the adds down (which it has done in the past). Personally, I feel this is more an issue with Easy's perennial problem of getting control of these final phases - same with professor - we don't get as much experience with the end of the fights as the beginnings, they require careful coordination and focus, and even the best of us have the tendency to flap when the pressure is on.
Holy priests do the worst healing (bottom of 5 H classes, and often way bottom) in 10/12 ICC fights, and are next-to-bottom for the other 2 fights, including this one.Giruy wrote:The biggest tip you can get though, is never send a priest into portals unless your raid is priest heavy. Druids/Paladins/Shaman can all do similar HPS on this and whoever wins will be whoever has the most stacks. Priests on the other hand fail at it and should be used outside only.
wow, that's really is an interesting concept (though I'm not entirely sure it will work).Giruy wrote:Never DPS. If you want to easymode lols hax this fight, grab 8 or 9 healers. Have a priest cover each side with someone else as backup.
When the portals spawn have EVERY healer except the 2x Priests covering the sides go into the portals, this is when they will want to use GS or call for tank CD's. Wait for 3 or 4 portal rounds for stacks to get high, then GS + Lust for easy win
Code: Select all
Interrupts on Dreamwalker
Unit Amount %
Kharybdis 10 21.7 %
Gladion 10 21.7 %
Nomadx 9 19.6 %
Vitki 8 17.4 %
http://www.worldoflogs.com/reports/wr9k ... boss=36789 -> interrupts (same box as with dispels)Paspartu wrote: Glad where is this info, cant find it in the combatlog.. this is just out of personal curiosity, since me and Nomad had the same spec on that fight and apparently I had 0 interrupts...
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