Don't Glad and I count?Karast wrote: In 25m, we will have a SP in the group and a Draeni for +4% hit ... Tonight we had none
ICC HM
Re: ICC HM
Re: ICC HM
I still think of you as a gnoam!Flexie wrote:And me!
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- Guest
Re: ICC HM
was just mentioning the different buffs that we had (like chickens, space cows, etc).
In 25 or even under other conditions, we had more buffs to help with spell-hit then we had yesterday.
In 25 or even under other conditions, we had more buffs to help with spell-hit then we had yesterday.
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- Guest
Re: ICC HM
It takes 17% Spell Hit chance to hit with Taunt, whereas it takes 8% Melee hit chance to hit with the rest of your abilities. Having 8% Melee hit chance from Hit Rating gives you roughly 11.5% spell hit. Also note that Taunt is effected by Improved Faerie Fire or Misery, so effectively if you're melee hit capped you only have a 2.5% chance to miss with taunt.
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- Guest
Re: ICC HM
we had none of these last nightCopperknot wrote:Also note that Taunt is effected by Improved Faerie Fire or Misery
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- Guest
Re: ICC HM
Well, even considering that I was under the impression that you guys had massive problems taunting him, perhaps there's more than just missing hit here?
Re: ICC HM
Yes.. You need better taunts than "your momma!" with Saurfang..
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- Guest
Re: ICC HM
if you miss taunt by not being "capped" it doesnt show as immune, that's either miss or resisted, think all tanks can glyph for taunt.
if it was karast and copp tanking it might be that copp are using mocking blow in his rotation, which after 5 mocking blows (taunts) he goes immune, that would mean diminishing return have been applied and you will need to wait 1.5min for DR to wear off.
if it was karast and copp tanking it might be that copp are using mocking blow in his rotation, which after 5 mocking blows (taunts) he goes immune, that would mean diminishing return have been applied and you will need to wait 1.5min for DR to wear off.
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- Guest
Re: ICC HM
Dunno if I can add something here, but I also have some problems with this fight and haven't killed him yet, but there are things that help a bit, i.e. getting rid of the Blood Boils at start with paladin's HoP so that it would make the first mark go later (it should refresh near the end of the fight and can be used again). I think some classes can simply get rid of it by themselves, like mages.. and probably rogues, not sure about that.
Both Blood Boils and Blood Nova are physical so Amplify can help a tiny bit here when healing becomes hectic with 2 heals. And having a holy pala taking first two marks is probably the safest way to do it.
Good luck with the fight!
Both Blood Boils and Blood Nova are physical so Amplify can help a tiny bit here when healing becomes hectic with 2 heals. And having a holy pala taking first two marks is probably the safest way to do it.
Good luck with the fight!
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