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[SIEGE of ORGRIMMAR] - General Nazgrim (8)
[SIEGE of ORGRIMMAR] - General Nazgrim (8)
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Irukandzji&Timmy, Tan, JellyBelly, Aica, Aiola, Acai, Turritopsis
Re: [SIEGE of ORGRIMMAR] - General Nazgrim (8)
Quickie:
Keep boss's Rage low.
Tank switch @4 stacks.
Tank Ironblade, Warshaman adds (whirlwind), far away from boss.
Use Dps CD's during Berserker Stance (after adds!).
STOP DPS when Defensive Stance. (tanks only)
Kill banner fast.
Step out of fire paths after he charges random raiders.
Run away from spinning blade.
Kill adds (stun, root,…) Warshaman -> Arcweaver -> Assassin (-> Sniper??)-> Ironblade
Interrupt Shaman's chain heal, kill healing totems.
Interrupt Arcweaver adds (Arcane Shock, Magistrike).
Dispel Magistrike.
Don't turn your back on Assassin. Stun before he stealths.
Boss = 10%, make sure it's not Defensive stance, kill only Warshamans and Assassins, nuke.
HERO at start and at the end, AFTER a Defensive stance.
Keep boss's Rage low.
Tank switch @4 stacks.
Tank Ironblade, Warshaman adds (whirlwind), far away from boss.
Use Dps CD's during Berserker Stance (after adds!).
STOP DPS when Defensive Stance. (tanks only)
Kill banner fast.
Step out of fire paths after he charges random raiders.
Run away from spinning blade.
Kill adds (stun, root,…) Warshaman -> Arcweaver -> Assassin (-> Sniper??)-> Ironblade
Interrupt Shaman's chain heal, kill healing totems.
Interrupt Arcweaver adds (Arcane Shock, Magistrike).
Dispel Magistrike.
Don't turn your back on Assassin. Stun before he stealths.
Boss = 10%, make sure it's not Defensive stance, kill only Warshamans and Assassins, nuke.
HERO at start and at the end, AFTER a Defensive stance.
Join us on Discord: https://discord.gg/4sBTRwT and twitter: easyLB
Irukandzji&Timmy, Tan, JellyBelly, Aica, Aiola, Acai, Turritopsis
Re: [SIEGE of ORGRIMMAR] - General Nazgrim (8)
Very easy boss, just have someone call out what to dps. Three tanks worked well, though 2T mightb be just as good. The third tank on adds means we have an experienced tank handler/stunner picking them up.
6H is too many, could easily heal this with 5H so my suggestion would be 5H and some support off-healing if necessary. We had something like 70% overheal on the fight.
6H is too many, could easily heal this with 5H so my suggestion would be 5H and some support off-healing if necessary. We had something like 70% overheal on the fight.
Start every day off with a smile and get it over with.
Re: [SIEGE of ORGRIMMAR] - General Nazgrim (8)
Most deaths were caused by the Assassin running amok, need to handle these better. Apart from that, pretty easy fight.
Maths problem of the day:
If George is 73 and his girlfriend is 26,
How much money does George have?
If George is 73 and his girlfriend is 26,
How much money does George have?
Re: [SIEGE of ORGRIMMAR] - General Nazgrim (8)
The assassin is indeed a trouble as he fixates the person and never give up until he's dead.And if not assisted by some dps support for a quicker kill, stuns, slows etc; he cannot be easily downed by the victim he chases alone. It might be worthwhile to take help from rogues and warriors for some additional stuns in future tactics. Hunter side, concussion shots/intimidate/binding shot might help for next run.
"The beast does not feel pity or remorse or fear and it cannot be stopped unless killed"
Re: [SIEGE of ORGRIMMAR] - General Nazgrim (8)
Small change of tactics which lead us to the kill instead of the usual 2% wipe:
Save HERO for 10%.
Leave 4 high Mdps on the boss then, while the rest kills off the remaining Shaman and Assassin. Even when he's in Defensive Stance!
STAY OUT OF STUFF.
Oh and we only had 5H. But i think the small changes above are more critical.
Save HERO for 10%.
Leave 4 high Mdps on the boss then, while the rest kills off the remaining Shaman and Assassin. Even when he's in Defensive Stance!
STAY OUT OF STUFF.
Oh and we only had 5H. But i think the small changes above are more critical.
Join us on Discord: https://discord.gg/4sBTRwT and twitter: easyLB
Irukandzji&Timmy, Tan, JellyBelly, Aica, Aiola, Acai, Turritopsis
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