So, followed Lith's diagrams, got him to 20% a couple of tries.
We mastered 1st P1 and 1st P2, kite deaths were very rare, most of them caused by the fact that the kiters who were going towards Thok's Prison (opposite of the corridor) and were targeted twice were left out of space to run, and even if you try to make a circle he still catches you no matter what. To this extent I propose we put the yellow marker closer to the 'Buff & Eat Place' also the the boss needs to be tanked a little closer to the corridor, about where the marker is. We didn't always run corridor first and to be honest I was happy to see people using logic and doing the right thing, good call.
Our biggest problem was the transition phase, the running around the boss' tail just to be positioned exactly as we were in the first p1. We'll I'm afraid that's not a viable solution. Since moving the boss around is complicated and causes a lot of fuss, I propose tanks tank him where he is after he eats someone. Let him face the same way and the rest of the raid already knows where he will be faced and can plan their moves accordingly.
Last night I punished melee, sorry about that but dead dps = useless dps, and I did not allow them to dps the boss during P2. They were nice fellows and listened to what they were told so we didn't have many early deaths. Speaking of melee, we also had a rotation for the warrior cooldowns (cheers warriors for the contribution): Demoralising Banner + Rallying Cry (as we had 4 warriors hehe). Devotion Aura rotation was a fantastic help.
The thing that we got stuck on last night was the dispelling of the poison after the boss on
Blue gets eaten. I seriously don't know how this is done without priests, but thank god we have enough of those
So we need a mass dispel rotation and a priest (minimum, the more the merrier) at least in each of the 2 camps: melee + tanks on jailor and ranged on star. BTW we always tanked the jailors on the
Red marker for kiting issues. If we tanked it on
Blue then the boss couldn't be kited without loss of life.
So to sum this up:
• Need to change how the boss is tanked after each time he eats someone, preferably not move him from where he is facing. Hopefully this will solve our overall transition problems.
• Need a mass dispel rotation for the
Blue P1 and the following P2
• Move the stacking point of the ranged a little closer to the place where we buff & eat, mind you, not closer to the centre of the room
• Press them buttons a little harder!
Thanks for last nights raid, was fun!