SoO Heroic - Garrosh Hellscream

Strategies for SoO.
Alaedon
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Re: SoO Heroic - Garrosh Hellscream

Post by Alaedon »

PH4:

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Green is where the boss will be tank starting at 1 and moving to 2
Red the area you can use to run to 2nd tanking spot and you will be safe from getting the Iron star
Yellow Arrows Iron Star kitting path
Blue Diamond Prirst speed feathers to help the kitter to move faster

Ph4 tacts:
1) we run toward the first tanking spot
2) healers and dpses stack behind the boss as one group at melee range
3) Garrosh will cast Malice on player that player will have purple arrom over his head and a purple circle around him
4) healers and dpses must be stand on the edge of that circle and getting out when the get 1 stack of Malicious Blast to reset thier debuff and then going back in the circle.
5) when Bombardment happen players should start moving to the 2nd tanking spot avoiding the yellow circles but keep in your mind you want to get to 2nd tanking spot when Bombardemt happen
6) at same time when Bombardment happen Garrosh will cast Iron star at the postion where players are stacked
7) Get away from the Iron star as it go for the nearest player leave it to the person who will kite and stay away from the kitting path too
8) Priest must put speed boost feathers at the marked spots of the kitting path to help the kitter to move away from the iron start and to avoid getting hit by it
9) Kitter must hit Garrosh with the Iron star when he is start to cast Manifest Rage (this spell has 2 sec pre casting) then it channel cast .. perfect hit is at 2 sec pre casting which lead to no adds spawn good hit is at the start of the channel casting which will lead for few add spawn 1-3 adds ... bad hit is befor the pre cast .. tip for the Kitter watch the dbm timer so you can time the Iron star hit .

if we follow this tact he should be down easy without any problem.
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Tsumecho
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Re: SoO Heroic - Garrosh Hellscream

Post by Tsumecho »

Also watch the Mythic video Pinky posted yesterday on page 1 of this thread, it gives good insight into what to do on p4.
Meow.

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Alaedon
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Re: SoO Heroic - Garrosh Hellscream

Post by Alaedon »

OK last night fast feedback:

You all should be killing adds at ph3 and interrupting MC players we have time to kill the boss and go to ph3 dont panic and dont think i can avoid the adds and MC there is another 19 players can do that cause the another 19 players can think the same (2 fails at ph3 were cause of ppl dps boss not adds and MC)

when you are killing adds at ph3 dont go crazy nuke the add and when there is no add around it finish it ... killing add while another adds around it mean the others adds get heal up and become stronger that can lead to players get killed or even wipes (1 wipe cause of empower adds , manay players died at ph3 cause thier adds get empower and heal up by add get kill near it) so dont panic watch what you are doing.

at ph4 Malice debuff mean you stop moving and you have circle around you that others players must get in and soak (some players where running around with Malice) Malicious Blast is the debuff you have to reset players should reset at 1 stacks.

more than one iron stars how this can happen .. during Bombardment Garrosh will keep casting iron star whenever he spot 4 players stacking together doesnt matter is that at start of Bombardment or at the end .. so spread well around and dont stack untill Bombardment end

if you fail of getting away from iron star and it fixate on you don't run toward the boss to dps kite it you all should know where is the kitting path if you dont want to kite then take it to the kitting path and there is chance it will change target if the kitter got near it.

feedback end ... now for deathes cause of fail at normal spells (Iron stars at ph1 , stomps and whatever) i can only /facepalm.
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Tsumecho
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Re: SoO Heroic - Garrosh Hellscream

Post by Tsumecho »

The easy method to ensure we only get one Iron Star in p4, just scatter and move away from the big yellow arrow of Pinky shoutiness.
Meow.

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Templaar
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Re: SoO Heroic - Garrosh Hellscream

Post by Templaar »

If we all put up a /range ?? radar for P4, that should be fixable. Given a value for '??'.
Alaedon
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Re: SoO Heroic - Garrosh Hellscream

Post by Alaedon »

Templaar wrote: If we all put up a /range ?? radar for P4, that should be fixable. Given a value for '??
mmm let me think if melee range is 5 .. think with 6-7 we will be fine
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Tsumecho
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Re: SoO Heroic - Garrosh Hellscream

Post by Tsumecho »

From Icy Veins:
Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 3 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an Iron Star at the players' location. If Garrosh does not find any clumped players, no Iron Star is spawned. The Iron Star deals massive damage to the location where it appears, and then fixates on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. If the Iron Star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school. If the Iron Star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of Manifest Rage (see below).
Though that is for 25 players, so I think 5 players staying closeish together should do, everyone else, put up /range 8.
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Alaedon
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Re: SoO Heroic - Garrosh Hellscream

Post by Alaedon »

well the 4 ppl i read at at mythic feedback with 2 irons stars problem dont remember the link .. better be safe than sorry .. for range i would agree about 8 :D
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Templaar
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Re: SoO Heroic - Garrosh Hellscream

Post by Templaar »

So nominate one whole group to do the stacking, do /range 8 -> kill -> loot -> never ever go back to SoO again -> profit.
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Tsumecho
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Re: SoO Heroic - Garrosh Hellscream

Post by Tsumecho »

Templaar wrote:So nominate one whole group to do the stacking, do /range 8 -> kill -> loot -> never ever go back to SoO again -> profit.
This.
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