Rules Guild Rules - Raiding
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All members of the guild who are active raiders (i.e. of the rank of Trialist and above) are expected to adhere to the following Rules during and outside of raids.

  1. Raiding

    1. Signing up

      • Players register their intent to join a particular raid by "signing up" to that raid on the guild calendar website.
      • Raid invites start 15 minutes before the advertised start time. Everyone should be online, on the correct toon, and at (or on the way to) the raid entrance at this time.
      • If you will not be online in time for invites but will be online for the start of the raid, then inform a raid leader or officer or make a comment on the calendar.
      • If you will not be online for raid start, then you should not sign up.
      • If you cannot raid for the full duration of the raid, then you should not sign up.
      • If you are not online for raid start, then you risk losing your place in the raid to someone else.
      • All guild members are entitled to sign up to any raid. However, priority is given to geared, active raiding members. See the rules on raid composition for more details.
    2. Raiding

      • Raid spots belong to the player for the duration of the raid. It is considered unEasy to remove players or ask players to leave to obtain better compositions during the raid - compositions should be addressed at raid invites and not after.
      • Raids typically last 2.5hrs. Focus raids should not be extended beyond the advertised raid end. FFA and fun raids may be extended following a majority vote, but without any obligation for anyone to continue.
      • Everyone should be on Mumble for the duration of the raid.
      • During the raid, everyone should follow the Rules of Engagement below.
  2. Rules of Engagement

    1. Every Raider is expected to do their best. We are not a hardcore guild, but we intend to make the most of our raiding and so have high expectations of our raiders. Everyone should strive to give their best when raiding, ensure they meet the demands of the Raider rank, and spend time researching how to improve outside of raids.
    2. We love to down internet bosses, but not at the cost of fun. Don't ruin that for others.
    3. The Raid Leader is the boss. Follow their directions, and be quiet when they are speaking on Mumble. Do not monopolise Mumble or inundate the RL with whispers about your brilliant strategy ideas during the raid. If discussion is invited, then keep it brief and to the point. Preferably, raid strategy discussion should be taken to the forums where it can be read offline, outside of the heat of battle, and alongside the other 24 brilliant strategy ideas which would have bombarded the Raid Leader senseless.
    4. Be punctual. Be online before raid invites are issued, and be at the raid entrance and ready to raid before the raid starts. If you can't be online on time, make sure you leave a message saying so. Do not keep 24 people waiting.
    5. Positive criticism is a good thing. Members should feel free to give advice and suggestions to other players to improve their play. Equally, Members should view any positive criticism as an opportunity to improve.
    6. The guild's raids and its progress come first. Raiders are expected to attend at least half of all guild raids per week. Raiders who are raiding elsewhere at the expense of Easy raids will lose their rank.